Manaforge Omega was built to harness the arcane power from the wastes of K'aresh. Centuries ago, Void Lord Dimensius the All‑Devouring, shattered the world of K’aresh, tearing through flesh and matter, feeding on its world‑soul and leaving only energy‑born ethereals in his wake.

Nexus-King Salhadaar, the former ruler of K'aresh and sworn enemy of Dimensius, has revealed that he has formed a pact with the very being that shattered his homeworld. Within the Dark Heart of the forge, his loyal ethereal cult fans, the void’s embers, are slowly reawakening the being.

If his rebirth is not stopped, Dimensius possesses the terrible power to tear open reality itself. Each second of delay tilts the scales toward unmaking.

(Fun fact: we have previously faced an extremely weakened version of Dimensius atop Manaforge Ultris in Netherstorm)

Guide by Sethy, Kyto & Zippy @Starship🌈

Lore credit: Elroy & Nyazia @Starship🌈

Art credit: Honestly @Starship🌈

Last updated: 24/08/2025

Raid Route

BOSS GUIDES

Plexus Sentinel

  • Sentinel drops a helm token!

    The Plexus Sentinel patrols the colossal machinery of Manaforge Omega, ensuring that energy collected from the shattered world of K'aresh is cleanly filtered into the manaforge's central chamber.

    Armed with an Arcanomatrix Atomizer, designed to atomize all beings not made of energy, the Plexus Sentinel's primary objective is to purge all pollutants.

    • Phase 1: If you’re targeted by Manifest Matrices, move to the outer edges of the room to drop the pool, don’t stack with others! Make sure you leave the middle clear for movement and try not to let them touch.

    • Obliteration Arcanocannon is the tank swap. Tanks should take their pools to the back left and back right of the arena to maintain space. Damage is based on distance.

    • 1 player will get targeted with Eradicating Salvo. Stack with others to soak this safely.

    • Phase 2: After 1 minute, you get pushed back down the hallway and the boss shields himself and goes to the next section. Run back to him, dodging pools, orbs, lazers and walls (you can use your Reshii's Wraps Extra Action Button to cross this).

      After this, break the shield and the encounter repeats until the boss is dead.

    • The pools, lasers and not soaking the Eradicating Salvo

    • Dropping your pools in the middle of the room.

    • Soaks do raidwide damage. Use a cooldown here.

    • When the team are running back they may be split up and will be taking constant damage.

    • On Pull.

🏆 Heroic Changes

  • The soak triggers twice now. Split the raid into 2 even groups

Plexus Sentinel Simplified

  • Tank swap after bomb.

  • Move pools to edges.

  • Dodge purple stuff.

  • Use your cloak the pass the wall.

Loom’ithar

  • Loom'ithar drops a leg token!

    Loom'ithar was purposely bred for its unique ability to infuse arcane energy into its "living-silk."

    This silk is perfect for the Soulbinder to use in binding Shadowguards, for this reason Loom'ithar lurks within the machinery of the manaforge weaving endless spools of arcane silk for it's masters.

    • Phase 1: Tanks get targeted with Piercing Strand. Tank swap here and avoid the frontal.

    • DPS get targeted with Infusion Tether. Move 40 yards away from the boss to snap free. You will leave a web on the floor so watch the placement.

    • Designate one web from the ring to DPS down, preferably the one near the entrance to ensure safe passage.

    • The boss will cast a big ring Overinfusion Burst. Move out of this!

    • Repeat until at 50%

    • Phase 2: The boss now takes 25% more damage but becomes unshackled. Dropping blood on the ground as it moves. Keep moving around the arena until the boss dies, or you run out of space.

    • Loom'ithar will also cast frontals. These need to be soaked.

    • The pools on the floor

    • Not snapping your tether.

    • Failing to kill a web to allow the raid to move through

    • The channel of Overinfusion Burst does big raidwide damage

    • At 50%

🏆 Heroic Changes

  • Tanks must now aim their frontal at a web before you can target it.

  • If you stand in a web when the tether are broken, you will be stunned.

  • The tank frontals in Phase 2 now leave a debuff, so split the raid in 2 groups to alternate soaks.

Loom’ithar Simplified

  • Dodge tank lines in P1

  • Move away from boss for the big circle and break tethers

  • Kill 1 orb to move through in p1.

  • Dont stand in all the pools/webs and soak the frontal in p2

Soulbinder Naazindhri

  • Naazindhri drops a hands token!

    Residing within The Anvil of Binding the Soulbinder coaxes souls of lost Ethereals out of the Twisting Nether, binding them them in living silk to unwillingly serve in the Shadowguard.

    Soulbinder Naazindhri, while using the Shadowguard to defend herself, also see's them as her children, slaying them will certainly focus her ire.

    • Phase 1: The boss spawns adds in chambers which cannot be targeted until their shield is broken by a Soulfray Annihilation Orb.

    • Tanks position the boss between 2 chambers.

    • The adds each have a different mechanic:

    • The assassin dashes to random players and applies a DoT lasting 30 seconds.

    • The Mage casts Void Burst, inflicting damage and leaving a 20 second DoT. (This can be dispelled).

    • The Phaseblade deals damage to his target and pulses raidwide damage.

    • Position boss between 2 containers.

    • Tanks should swap on 6 stacks of Mystic Lash.

    • 2 random players get targeted with Soulfray Annihilation. They should position themselves behind the container.

    • 2 random players get targeted with Soulfire Convergence. Take these out the raid. You still shoot out orbs in a starlike pattern. (these can be stacked without penalty).

    • Be aware of Arcane Expulsion. This is a raidwide knockback. Make sure your back is towards the middle of the arena.

    • After 3 sets of Soulfray Annihilation Orb, the boss will free all remaining adds and you enter Phase 2.

    • Phase 2: Quickly burst down any remaining adds.

    • Interrupt the Shadowguard Mage. If his cast does go through, it can be dispelled.

    • Prioritize Phaseblade > Mage > Assassin

    • Soaking the Soulfray Annihilation meant for the chambers

    • Standing in the orbs from Soulfire Convergence

    • Getting knocked off of the platform.

    • Not interrupting the mage.

    • Not killing the Phaseblade's quick enough

    • Not walking out of the raid with Soulfire Convergence on you.

    • Phaseblades do a good chunk of raid wide damage.

    • Tank mechanic will hit hard at later stacks.

    • If a mage gets a Void Burst cast off, you can dispel this from the target.

    • On pull while everyone is alive to Maximise damage.

🏆 Heroic Changes

  • There are 12 canisters now.

  • You will fight at least 6 adds.

Souldbiner Naazindhri Simplified

  • Break Canisters

  • Kill adds

  • Dodge stars

  • Don't get knocked off the arena

Forgeweaver Araz

  • Araz drops a head token!

    Forgeweaver Araz controls the flow of energy from the forge into Dimensius, feeding the void lord to bring him into our plane.

    An ardent follower of the All-Devouring, he will ensure his rebirth is not interupted using powerful sigils and technospells.

    • Phase 1: Three collectors are spread around the room. One of these will activate at a time and shoot out orbs that need to be dodged.

    • Soon after, it will target some players with Arcane Manifestation.

    • This does some damage and spawns adds from a purple circle under their feet. Stack these on the boss.

    • These need to be killed before they can reach the Collectors.

    • Shortly after there will be a group soak. Everyone needs to soak this to spread the damage.

    • An add, the Arcane Echo, will spawn afterwards and mimic the bosses abilities.

    • The tank must take the boss out of the group, because the Echo and Boss will empower each other when they’re too close.

    • Intermission: Once the boss reaches 100 energy, the boss becomes immune and the Collectors become targetable and should be nuked down, starting with the highest energy one.

    • Tanks will pick up the adds that spawn and you cleave them down on the Collectors. Bloodlust after killing the 3rd collector and DPS the boss as he’ll take 100% increased damage.

    • During this entire phase there’s a stacking DoT, Astral Burn. Healer cooldowns are advised here!

    • Phase 1 and intermission repeats.

    • Phase 2: Starts at 40%.

    • Move the boss opposite of where he spawned.

    • There will be a ramping dot and and you will get sucked away from the boss by a massive black hole.

    • The Arcane Manifestation from phase 1 returns. Put these as close to the entrance as you can.

    • If the adds reach the black hole the raid will take massive damage.

    • Standing in orbs

    • Letting orbs reach the collectors

    • Not killing adds fast enough

    • Not soaking the tank soak

    • Not killing collectors fast enough

    • Save some big cooldowns for the intermission's stacking DoT

    • After the boss becomes targetable in the intermission

🏆 Heroic Changes

  • Players can't soak more than once in P1. Split the group in 2 to deal with this.

Forgeweaver Araz Simplified

  • Place orbs under boss to cc and cleave.

  • Take boss away and kill add.

  • Kill collector while cleaving adds and then burst boss.

The Soul Hunters (optional)

  • The Soul Hunters drop a shoulder token and special boots to boost your cape!

    Adarus Duskblaze is an Illidari demon hunter seeking to devour the void energy surrounding Manaforge Omega, he believes if he harnasses the power of the void he will be truly unstoppable.

    Together, he and his deadly allies, Ilyssa Darksorrow and Velaryn Bloodwrath, will destroy all who oppose them.

  • This is a single phase council fight with 3 intermissions.

    The bosses do NOT share their health pools and need to die at the same time.

    The tanks should each take one of Ilyssa and Velaryn and take them to Adarus who will jump around.

    • Phase 1: On pull, 2 void soaks spawn. Assign 2 people to soak these and they need to run through purple puddles left on the floor.

    • The Hunt will be cast on a random player, soak the line that gets created by this with as many people as possible to share the damage.

    • When Ilyssa casts Fracture on the tank, two souls will be created.

    • These need to be soaked by another player, preferably one that does not have the soak on them, as they will take increased damage.

    • Velaryn will cast Eye Beam on the Tank. Don’t stand in this.

    • Intermission 1: Aderrus will suck players towards the center of the room. Stay out of the center, while trying to soak any stars that come in from the side.

    • This is a stacking debuff, so don’t take too many if you’re squishy.

    • Intermission 2: Dodge the lines coming in. Try and keep still when this is on you and have people walk out of your line.

    • Intermission 3: The boss will jump around and cast a huge frontal. Dodge it.

    • Not dodging.

    • Taking too many stars in intermission 1 if you're squishy.

    • Not soaking Velaryn dash.

    • Not soaking stars

    • There's big damage at the start, and the assigned soakers take extra damage. Keep an eye on them.

    • On pull while everyone is alive to maximise damage.

🏆 Heroic Changes

  • Players who soaked the void will take increased damage, so it's wise to dispel them at 7-9 stacks.

  • During The Hunt, you need to be spread out within the line

  • On the final intermission, if you do get hit by the frontal you'll get slowed.

The Soul Hunters Simplified

  • Dodge, dodge, dodge. Soak puddles if assigned, soak stars in intermission 1.

Fractillus

  • Fractillus drops a chest token!

    An elemental born of the crags and dunes surrounding the Manaforge, Fractillus guards his domain by harnessing the power of the biting sands and hardened glass of the inhospitable wastes.

    • This is a single phase fight

    • The arena is split into 6 lanes, each marked by a crystal.

    • The boss will target 4 players with Crystalline Shockwave, this will place a wall at the back of the lane they are currently standing in. There are white arrows pointing from the boss to help avoid dropping multiple walls in the same lane.

    • Shattershell will target 7 players, destroying one wall for each targeted player in their respective lanes. Targeted players should stack in lanes with more walls.

    • Choose a dedicated ""safe lane"" to keep free from walls, this will be the main grouping point for players not targeted by mechanics.

    • When walls are destroyed they will create Nexus Shrapnel swirlies, these should be avoided.

    • Tanks will be targeted with Shockwave Slam, placing a wall in their current lane and giving them a debuff that causes the next Shockwave Slam they take to deal 5000% extra damage for 55 seconds.

    • Tanks need to swap after every Shockwave Slam.

    • Getting too far away from your healers while clearing walls.

    • Putting 6 walls in a single lane will cause the boss to cast Crystaline Overcharge, increasing it's damage by 200%

    • Keep an eye on how far players are going to clear walls, they may be out of range when clearing the outer lanes.

    • Players targeted by Shattershell will get a nasty DOT before removing a wall, keep targeted players topped up.

    • When a tank is targeted by Shockwave Slam, the whole raid will recieve a DOT

    • On pull while everyone is alive to maximise damage.

🏆 Heroic Changes

  • The 2nd and 5th walls in each lane are now purple.

  • A few players will get a purple circle around them when the purple walls are broken, these explode for moderate damage, so do not stack them

Fractillus Simplified

  • Create one safe lane for the whole raid free from walls.

  • Do not let one lane get 6 walls in it.

Nexus-King Salhadaar

  • Salhadaar drops a very rare two handed strenght weapon!

    Once the ruler of K'aresh and former enemy of Dimensius, Nexus-King Salhadaar has emerged from the shattered husk of K'aresh, revealing he has made a pact with the All-Devouring.

    Atop his Royal Voidwing, Salhadaar commands the Shadowguard to ensure the return of his new master.

    Oaths will be fulfilled and all will be made to serve.

    • Phase 1: The encounter starts and all players get a debuff applied to them called Oath-Bound.

    • You start with 3 stacks of this and we need to remove them before the end of Phase 1.

    • Make sure the raid is split up in 2 groups for the intermission

    • The boss will cast either Vanquish or Conquer. Tanks taunt during the cast of this spell.

    • Vanquish is a frontal that needs to be faced away from the raid. This is also a knockback.

    • Conquer is a soak that everyone needs to be in to remove a stack of Oath-Bound

    • While this is happening, players will be targeted by Behead. This deals moderate damage and leaves a claw shaped puddle. Don’t stand in this!

    • At 50% the dragon will land dealing raid wide damage and a knockback and we enter Phase 2

    • Phase 2: Netherbreaker gets cast on a 4 players which need to be taken to the edge of the arena. Make sure there is no overlap.

    • Behead still gets cast during this phase.

    • When the dragon cast Dimension Breath, it will send a big damaging beam towards the tank,and through the portals left by the Netherbreaker. You can see where the lasers will go through the portals, so be aware of this!

    • After about 45 seconds, the boss will fly away and we enter the intermission

    • Intermission 1: The split groups go either north or south and use their Reshii Wraps Extra Action Button to go to the platform

    • On the platform; Stun the Shadowguard Reaper’s as much as possible to step them jumping around.

    • Keep the Nexus-Prince interrupted! He will also cast a moving beam which you need to dodge.

    • The Manaforged Titan has a long cast with swirlies that need to be dodged.

    • Prioritize the Titan, cleave the rest down.

    • When everything is dead, head back to the portal and use your Reshii Wraps Extra Action Button to go back to the boss

    • Phase 2 repeats now for a minute. until Salhadaar jumps off the dragon.

    • Intermission 2: Salhadaar starts eating the dragons soul. We only have to dodge some lines here.

    • The dragon takes 100% extra damage here so bloodlust, pop your cooldowns and nuke the dragon!

    • Any health left on the dragon after the channel will heal the boss.

    • Phase 3: The boss immediately casts Galactic Smash on several players, spawning a Dark Star after some time. Take these to the edge of the Arena. The boss summons images of himself and jumps to these players, dealing damage the them, and the entire raid. The further you go from the boss, the less damage it does.

    • The Dark Stars act like black holes, sucking players in. Fight the suck!

    • The Dark Stars then transform into spikey donuts, and leaves rings on the floor in an expanding fashion. Plan your movement carefully here!

    • After some time, some players will get targeted with Starkiller Swing. Aim this towards one of the Dark Stars to destroy them, leaving you more room to dodge. This hurts alot so pop a defensive here. It also leaves a Dot!

    • Tanks should swap after this as it’s a big tank buster.

    • Not getting your stacks off.

    • Standing in the Behead lines.

    • Standing in the "donuts".

    • Getting sucked into the Dark Stars.

    • Not placing your stars or netherbreakers in the right spot.

    • Not stunning/interrupting the adds.

    • Plan big cooldowns around intermission 2, as the King's Hunger channel hurts. A LOT!

    • At the start of the 2nd intermission.

🏆 Heroic Changes

  • Players that die in Phase 1 become mind controlled instead.

  • Phase 2; If you get hit by the Dimensional Laser, the damage will explode raidwide at the end of the cast too.

  • Galactic Smash has 6 targets rather than 3 in Phase 3.

  • The stars will also move around now.

Nexus-King Salhadaar Simplified

  • Get rid of your debuff.

  • Mind placement of Stars and Portals.

  • Stun and interrupt the adds.

  • Dodge, dodge dodge.

Dimensius, the All-Devouring

  • Dimensius drops an omni-token, good for any tier slot!

    Deep within Manaforge Omega, Dimensius ""the All-Devouring"" and destroyer of K'aresh, stirs as his devoted ethereal followers use the Dark Heart to give him sustenance. If they succeed, they will unleash a being of unfathomable power that threatens to destroy the very fabric of reality.

  • Phase 1

    • Split your raid team into two halves which will enter the arena from different portals; one on the left, one on the right.

    • Whichever tank has aggro should be in the middle, as the boss's auto attacks hit in a circle around the tank, and the tankbuster will knock everyone away.

    • As the encounter starts, kill the adds on each side and have a player pick up an orb called Excess Mass by running over it. You may assign people to do this but it is not required.

    • Once they are dead, get ready to run to the middle of the platform once the boss casts Devour. When players holding Excess Mass orbs stand together, this will spawn a purple gravity puddle.

    • Any player not standing in the purple puddle when Devour goes off will be instantly killed.

    • Once the cast ends, players split back up to their sides - Try to do this quickly in order to avoid the auto-attack coming for the tank. Soon after, the tankbuster will knock everyone back from the middle; watch out for the edge!

    • The tankbuster spawns additional adds just like the one at the start of the encounter. Kill them and have players pick up Excess Mass as before.

    • Soon after, you will see a dark circle on each side of the platform which explodes.

    • Once it explodes, it becomes a soak mechanic with a big purple orb; everyone should stand in this as soon as possible, as each moment in the soak reduces its final explosion.

    • During the soak, two players on each side will be targeted with Reverse gravity. These players will be knocked up high into the air with a circle under them and pulled slowly towards the boss.

    • Holders of the Excess Mass orbs should stand in these circles to bring their friends back down. If any player is pulled all the way into the boss, they die.

    • Soon after the Reverse Gravity is resolved, another tank buster will knock players away from the middle and spawn adds just like before.

    • Once the Excess Masses from these adds are picked up, you will be repeating the previous mechanic with the soak and Reverse Gravity again.

    • After the soak is resolved, each side should group up, as the boss will cast Devour again and you will need to create another gravity puddle.

    • This is followed by another tankbuster and additional adds. Rinse and repeat the previous mechanics, but meet up back in the middle of the arena again if you see another Devour cast, as you will need all of your Excess Gravity to survive.

    Phase 2

    • It's Dragonriding time! As soon as Xalatath allows it, mount up on your dragonriding mount and press your forward surge button in order to fly into a ring.

    • If you have done any dragonriding races before, this should feel very familiar. Note that you don't have to fly through each ring but they do give you vigor each to help increase your speed.

    • While flying, the boss will be casually throwing fragments of worlds at you, and shoot a beam from his chest. Just make sure to dodge them.

    • Keep following the rings (or freestyle your way) to a small platform where you will fight a large void add.

    • Note: There are hidden Stellar Cores around the flight path, under or around space rocks, which deal damage to the large add when flown through.

    • Their placement is the same every time, so if you grab one you can repeat that every time.

    • Once you land on the platform, ensure the add is pulled towards the half of the platform pointing towards the boss, as the platform will be split in 4 quadrants and you will get pushed back later.

    • As mentioned, the platform will now be split in 4 quadrants by small adds that cannot be moved. Choose one to kill in the line that splits the left/right sides, as you will need to move to the sides soon.

    • Look at the boss itself, as he will raise one arm, and run to the opposite side of the raised arm, sticking pretty close to the edge. The boss is throwing a planet at you, which covers the rest of the platform.

    • Soon after the planet has landed, the boss will cast a powerful pushback.

    • You can solve this with movement speed boosts and mobility if you're confident, but most groups will opt to kill one of the front/back dividing adds in order to create a gap instead.

    • Once the big add is finally dead, you will be allowed to fly again, exactly as before just further towards the boss.

    • The second platform will be the same as the first, the only difference being the abilities used by the big add; the first will have a frontal line and the second will have a circle AoE.

    • Killing the second add takes you to...

    Phase 3

    • This phase starts with the boss taking 50% increased damage, this is likely where you will send your Bloodlust unless you need it to push another phase.

    • Once the boss recovers, he will throw down little planets with purple circles under them. These purple circles will prevent Devour later in the fight, just like the gravity puddles in Phase 1.

    • During this phase, the tanks should split off from the rest of the group, as the boss once again auto-attacks them in a circle that knockes players away.

    • Note that the back of the platform and the boss itself will both kill you if you step there, making the knockbacks extremely dangerous.

    • After all the planets are spawned, the boss will start sending out shockwaves from three spots around the arena, one after the other.

    • These shockwaves deal damage and debuff you to take additional damage from the next shockwave for 3 sec when you get hit (which you will, unless you have a blink-type ability).

    • You can resolve this by moving close to the first shockwave, then moving towards the second shockwave so it hits you after 3 seconds, then letting the last one hit you after 3 seconds as well.

    • At this point, the boss should cast Devour, so get under a planet. This also shrinks the arena.

    • Then, he will explode one of the planets and turn it into a black hole, which deals big proximity-based damage.

    • The black hole "lethally spaghettifyes" anyone who stands in it, but it is thankfully fairly obviously different.

    • Not standing in a gravity puddle or under a planet during Devour casts.

    • Not being saved by your team if targeted with Reverse Gravity in P1.

    • Being knocked off platforms, into the boss, or into void, depending on the phase. Tankbusters and the boss's auto-attacks are the biggest contributor, but there are several mechanics to worry about.

    • Not reaching the platforms quickly enough in Phase 2.

  • Picking up an Excess Mass orb in P1 and not helping your Reverse Gravity'd friends down.

    Tanks: Standing too close to your team in P1 or P3.

    • Devour casts in P1 and P3 deal heavy damage even if you resolve it correctly.

    • The soaks in P1 will deal a bit of damage to everyone while they are soaking, and potentially a huge amount of damage if not enough time was spent soaking.

    • In P2, the pushback phase will deal a good chunk of damage, make sure people are topped up beforehand.

    • In P3, any created black holes will deal a large burst of raidwide damage, depending on the distance from the black hole. Likely a good spot for a raid cooldown.

    • Start of P3 during the damage amp.

🏆 Heroic Changes

  • In Phase 1, players with circles around them should go to the edges, as they will be leaving a permanent puddle on the ground.

  • In Phase 2, there will be an additional caster add on each platform. Make sure to keep it interrupted while you create your passage through the cross, then burst it down.

  • In Phase 2, the abilities of each big add will now leave puddles on the floor, making it important to control the direction and placement of them.

  • In Phase 3, the tankbuster now pulls everyone towards the tank. This will be visible with tethers from each player to the tank. Make sure to not get pulled through the boss or a black hole!

Dimensius, the All-Devouring Simplified

Phase 1, kill adds and group up together. Stand in purple puddle during Devour. Players with orbs stand under knocked-up players. Soak the big circle with an orb.

Phase 2, fly to platforms, kill small adds and run to sides when boss throws a planet, then kill big add. Fly to next platform and repeat.

Phase 3, stand under planets during Devour, run into shockwaves but only get hit every 3 sec, run away from exploding planets, don't get knocked into boss by tank auto attacks.

Glory of the Omega Raider

So… you did it. You successfully cleared the raid. 🎉

Are you ready for the next challenge? We suggest you try Glory of the Omega Raider, the hard mode meta achievement to obtain a really cool mount.

Our partnered creator Daugen has made an excellent video guide for this. We highly recommend it!

Looking for group? Join our raid school every Sunday on Discord.